


To simplify things, there will be no additional rules for Fighter Battles, so just normal Smash action for you to contend with. The way to unlock them and add them to your roster is to beat them in battle. You’ll notice the difference, because instead of a glowing orb on the map, it’s a blue mannequin type shape instead. If you progress further in the World Map, after a further few battles against Spirits, you’ll come across your first fighter that has been made a puppet by Galeem, and it’ll be everyone’s beloved plumber, Mario. There’s a bit to take in regarding Spirits, so for more information on them, check out or Spirit guide here. Feel free to equip new ones you like the look of as you progress. A bout will begin, and when you’re successful you’ll have bagged your first Spirit to add to your collection. As you move along the only path available to you, you’ll come across your first Spirit to do battle with, The Smoky Progg. However, don’t worry this won’t be the case for long. In a game that prides itself on a roster that includes everyone, this can feel a little restrictive. Humble BeginningsĪfter the opening cut-scene, you’ll find yourself in control of Kirby as your only playable character. Let us guide you through the fundamentals and help you as you begin your journey in the World of Light. However once you’ve understood the basics, you’ll be flying through it, and that’s where we come in. There’s a good 30+ hours of content here if you want to do and see everything, and that can be a little bit daunting. World of Light is the single-player adventure mode in Super Smash Bros.
